I had no idea font could be used this expressively. I felt like I could ‘hear’ the tone of the characters—their sharpness, frustration, sarcasm, resignation. So much emotion came across. And it was sooo beautiful. The words took up so much space. Sometimes I forgot to look at the forest, or I’d appreciate that a view was really pretty, but then I was swept up in the dialogue again, which feels so much like an emotionally-loaded walk.
And that awkward silence in the middle when Eline and Amilia stopped talking... It had WEIGHT. I found myself cringing, waiting, pleading for the ‘quiet’ to be over and the text to fill up the screen again. (Like in real life lol. But I can’t remember a time I ever experienced it in a game!) This felt so much like a real conversation. Also, the two times Eline turned back to face Amilia was like a breath of fresh air. I felt so much connection to her in those moments after watching her back for so long. It was like a validation of like, “Oh. We’re here together.”
It was also just a wonderful conversation. Even without knowing their history, the premise and dialogue clearly telegraphed the dynamic between these two. It was so relatable. I feel like I’ve had a similar conversation a few times before too. And Eline’s sentiments on places and belonging and contentment were so sweet.
PLUS the music and visuals were amazing!! Just wonderful all around.
Thank you so much for playing my game. I’m really really happy that it resonated with you.
Placing the dialog inside the game world is a concept I think about from time to time. But, it seems pretty daunting to integrate it in another game. I hope I find a project were I can use this idea again. Also your comment makes me want to make a game with this idea again >.< We’ll see what 2026 brings ^^
The description of your feelings during the game conversation were so beautiful. Thank you!
Lovely little game! I think it’s really impressive how you capture these small intimate moments so well, no flashiness, no big twists or crazy settings, just two people talking. It’s very lovely and very human.
Your love of typography is on full display and I am here for it!! It was cool to see the words represented physically, seeing their reflections on the lake water or being enveloped in the leaves of trees and bushes. It’s like the words themselves are living in this space and the people are just traveling through it. I also like how you portrayed sarcasm, so cute.
The music tracks are all bangers, no surprises there. :P
The art was really nice, I think it can be hard separate an unreal engine game from that “unreal” look but the exaggerated warm light and atmospheric glow and the beautiful crunchy dithering was all delightful and distinct.
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I had no idea font could be used this expressively. I felt like I could ‘hear’ the tone of the characters—their sharpness, frustration, sarcasm, resignation. So much emotion came across. And it was sooo beautiful. The words took up so much space. Sometimes I forgot to look at the forest, or I’d appreciate that a view was really pretty, but then I was swept up in the dialogue again, which feels so much like an emotionally-loaded walk.
And that awkward silence in the middle when Eline and Amilia stopped talking... It had WEIGHT. I found myself cringing, waiting, pleading for the ‘quiet’ to be over and the text to fill up the screen again. (Like in real life lol. But I can’t remember a time I ever experienced it in a game!) This felt so much like a real conversation. Also, the two times Eline turned back to face Amilia was like a breath of fresh air. I felt so much connection to her in those moments after watching her back for so long. It was like a validation of like, “Oh. We’re here together.”
It was also just a wonderful conversation. Even without knowing their history, the premise and dialogue clearly telegraphed the dynamic between these two. It was so relatable. I feel like I’ve had a similar conversation a few times before too. And Eline’s sentiments on places and belonging and contentment were so sweet.
PLUS the music and visuals were amazing!! Just wonderful all around.
Thank you so much for playing my game. I’m really really happy that it resonated with you.
Placing the dialog inside the game world is a concept I think about from time to time. But, it seems pretty daunting to integrate it in another game. I hope I find a project were I can use this idea again. Also your comment makes me want to make a game with this idea again >.< We’ll see what 2026 brings ^^
The description of your feelings during the game conversation were so beautiful. Thank you!
Lovely little game! I think it’s really impressive how you capture these small intimate moments so well, no flashiness, no big twists or crazy settings, just two people talking. It’s very lovely and very human.
Your love of typography is on full display and I am here for it!! It was cool to see the words represented physically, seeing their reflections on the lake water or being enveloped in the leaves of trees and bushes. It’s like the words themselves are living in this space and the people are just traveling through it. I also like how you portrayed sarcasm, so cute.
The music tracks are all bangers, no surprises there. :P
The art was really nice, I think it can be hard separate an unreal engine game from that “unreal” look but the exaggerated warm light and atmospheric glow and the beautiful crunchy dithering was all delightful and distinct.
AFDGHAJDFHGDJFHG THANK YOU SO MUCH BEAN!!!