Stay
A downloadable game for Windows
“Stay” is an experimental 3D Visual Novel I created as my BA thesis. In the game I explored how typography placed inside the world (opposed to having the text render as a form of UI element) would impact the gameplay, and how typography could be used to display the emotions of the speakers.
Controls
WASD + Mouse to navigate
shift to toggle running
Also playable with a controller.
Esc or right Menu Button toggles the options (they are only selectable via mouse).
Gameplay
Just follow Eline (the NPC character) through the forest and you should be fine.
I recommend playing the Mac build if you have the choice, as it comes with character name plates.
Music
If you liked the music you can download it for free via bandcamp:
https://riekay.bandcamp.com/album/stay
Credits
Game by Henni Wiesner
Additional Programming by Lewin Hustedt
Story by Henni Wiesner
Editing/Proof Reading by Anne Wiesner, Jana Lehning, Katinka Rosenfeld
Music by Henni Wiesner and Benjamin Paska
Fonts by Henni Wiesner (Seeboh_v2, Eline Serif, Amilia Sans)
Things I used: Unreal Engine 5.1, Metahumans, Quixel Megascans, Advanced Locomotion System v4, lots of YouTube Tutorials, Soundsnap
Updated | 17 days ago |
Status | Prototype |
Platforms | Windows |
Author | Henni Wiesner |
Genre | Visual Novel |
Made with | Adobe Illustrator, Unreal Engine |
Tags | 3D, germany, typography, Unreal Engine, walkie-talkie, Walking simulator |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Links | Soundtrack, Homepage, Blog |
Install instructions
Know Bugs
Falling through the world on load. If that happens try to either reduce the screen resolution and restart from the menu or restart the game entirly.
Menu is not navigatable with the controller.
After setting resolutions clicking quit in the menu can become fiddley.
There may or may not be a bug with the ending card on the windows build wherein the title «Stay» isn’t displayed correctly and only parts of the word are shown.
Updates
2024-01-28: Updated the Win version. It now has the same color grading and effect as the Mac version got in the last build. The speaker name unfortunately I wasn’t able to get to work for this build : (
2023-07-06: Updated the Mac version. Changed the color grading, light, and added a grid effect. Above the text the speaker name now also appears, making it easier to know who is saying what.
2023-02-03: Updated both versions so that they now play the credit roll upon reaching the end of the story.
2023-01-30: Updated Windows version to (hopefully) get rid of the crazy disco effect.
2023-01-25: Added new version for Windows, with the same fixes I added to the Mac version previously.
2023-01-20: Added new version for Mac that fixes hair being slightly displaced, and hopefully falling through the earth on start.
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